![]() Use Unity Multiplayer and NetworkIdentity instead. Throw new NotSupportedException( "The legacy networking system has been removed in Unity 2018.2. ![]() Public void RPC( string name, NetworkPlayer target, params object args) Public void RPC( string name, RPCMode mode, params object args) ![]() That means that to upgrade beyond that point, you'll need to rewrite your code. Use Unity Multiplayer and NetworkIdentity instead. The dangers of deprecated functionality, as I see it, are 2 things: That functionality will no longer exist in a future version of Unity. Public NetworkPlayer( string ip, int port) Thank you for helping us improve the quality of Unity Documentation. ![]() UnityEngine Module NetworkView Class RPC Method RPC Method SetScope Method Find Method Network Class InitializeServer Method InitializeServer Method InitializeSecurity Method Connect Method Connect Method Connect Method Connect Method Connect Method Connect Method Connect Method Connect Method Disconnect Method Disconnect Method CloseConnection Method AllocateViewID Method Instantiate Method Destroy Method Destroy Method DestroyPlayerObjects Method RemoveRPCs Method RemoveRPCs Method RemoveRPCs Method RemoveRPCsInGroup Method SetLevelPrefix Method GetLastPing Method GetAveragePing Method SetReceivingEnabled Method SetSendingEnabled Method SetSendingEnabled Method TestConnection Method TestConnection Method TestConnectionNAT Method TestConnectionNAT Method HavePublicAddress Method BitStream Class Serialize Method Serialize Method Serialize Method Serialize Method Serialize Method Serialize Method Serialize Method Serialize Method Serialize Method Serialize Method Serialize Method Serialize Method RPC Class HostData Class MasterServer Class RequestHostList Method PollHostList Method RegisterHost Method RegisterHost Method UnregisterHost Method ClearHostList Method ![]()
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